![]() Just in the game, powers can be activated or sustained through direct electrocution, incredibly awful puns, careful contemplation of the works of obscure German poets, or copious amounts of pork buns. Natural or induced, the actual range of power can be quite varied, as can the trigger to activate it. The game doesn’t really do anything with that particular Sword of Damocles, though. The cast of this game unfortunately come by theirs artificially, though they don’t realize it at first. In this universe, a rare few individuals possess a sort of power known as a Minimum, but the game ties into a major plot thread in the anime where a mysterious group was experimenting in artificial Minimums, often to the detriment of the newly gifted. This is where the main tie-in to the show exists. At the same time, a handful of kids in town have developed what can only be described as superpowers. Oh, and there’s a been a plague of memory loss across town, as people suddenly forget small items, their friends’ names, or even the faces of their family. Rival gangs of disaffected teens roam the streets between the Hamakaze shopping arcade and the local Chinatown, the yakuza are up to no good, and someone’s been kidnapping teen girls for nefarious purposes. ![]() It’s only by forced coincidence that both group names can be contracted (under Japanese rules) to HamaTora, and all cameo appearances from the show are stuck in the side-missions.Īs it stands, the port area of Kobe, Japan, is having its share of problems. The game takes place in the fictional Hamakaze neighborhood of Kobe, where a group of meddling teens calling themselves the Troublebusters does odd jobs. The show takes place in Yokohama, where a group of private investigators known as the Troubleshooters operates. HamaTora: Look at Smoking World takes place on a tangent to the anime series HamaTora, but knowledge of the show isn’t necessary to understand or enjoy the game. A maxed-out point card helped cover the monetary costs, and shortly after that recent disasters left me with a lot of time on my hands, so I took the plunge. HamaTora: Look at Smoking World was a game that originally slipped past my radar in 2014, and I questioned whether an anime spin-off title from an iffy publisher would be worth the thousand yen price tag from the local store. My history with FuRyu’s published works has been rocky, to say the least, so I was a little hesitant to try this one.
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